 Real-Time Rendering, Third Edition Author: Tomas Akenine-Moller Manufacturer: AK Peters
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 Game Programming Gems 7 (Game Programming Gems Series) Author: Scott Jacobs Manufacturer: Charles River Media
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 GPU Gems 3 Author: Hubert Nguyen Manufacturer: Addison-Wesley Professional
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 Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) Author: Christer Ericson Manufacturer: Morgan Kaufmann
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 OpenGL(R) Shading Language (2nd Edition) (OpenGL) Author: Randi J. Rost Manufacturer: Addison-Wesley Professional
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 Game Programming Gems 4 (Game Programming Gems Series) (Game Programming Gems Series) Author: Andrew Kirmse Manufacturer: Charles River Media
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 OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL) Author: OpenGL Architecture Review Board Manufacturer: Addison-Wesley Professional
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 Physically Based Rendering : From Theory to Implementation (The Morgan Kaufmann Series in Interactive 3D Technology) (The Interactive 3d Technology Series) Author: Matt Pharr Manufacturer: Morgan Kaufmann
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 The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics Author: Randima Fernando Manufacturer: Addison-Wesley Professional
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 OpenGL(R) Shading Language Author: Randi J. Rost Manufacturer: Addison-Wesley Professional
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 Shader X6: Advanced Rendering (Shaderx) Author: Wolfgang Engel Manufacturer: Charles River Media
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 Game Programming Gems 6 (Book & CD-ROM) (Game Development Series) Author: Mike Dickheiser Manufacturer: Charles River Media
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 Programming Vertex & Pixel Shaders (Programming Series) Author: Wolfgang Engel Manufacturer: Charles River Media
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 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology) Author: David H. Eberly Manufacturer: Morgan Kaufmann
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 ShaderX5: Advanced Rendering Techniques (Shaderx) Author: Wolfgang Engel Manufacturer: Charles River Media
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 Advanced Lighting and Materials with Shaders Author: Kelly Dempski Manufacturer: Wordware Publishing, Inc.
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 ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series) Author: Wolfgang Engel Manufacturer: Charles River Media
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 GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics Author: Randima Fernando Manufacturer: Addison-Wesley Professional
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 Game Programming Gems 5 (Game Programming Gems Series) Author: Kim Pallister Manufacturer: Charles River Media
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 ShaderX 4 Advanced Rendering Techniques (Graphics Series) Author: Wolfgang Engel Manufacturer: Charles River Media
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